Academic Coaching
Mailing Address
Cleveland State University, Washkewicz College of Engineering
2121 Euclid Ave., WH 305
Cleveland, Ohio 44115-2214
Campus Location
Washkewicz Hall Room 305
2300 Chester Avenue
Phone: 216.687.2555
Fax: 216.687.9280
engineering@csuohio.edu
Computer Peer Teacher (CPT) 24-hour Game Jam
Register Now!
Every semester, the Computer Peer Teacher (CPT) program hosts the 24-hour Game Jam, a highly anticipated overnight game development competition for CSU students. Since its debut in Spring 2023, the Game Jam has become a testament to the remarkable talent within our student body, providing a platform where students from different disciplines join forces to achieve the incredible feat of creating a game from scratch in just 24 hours.
Ready to showcase your creativity and teamwork in game development? Our next 24-hour Game Jam is scheduled for October 24th and 25th. Sign up here!
Judging
After 5:00 pm on Saturday the 25th, students will present their games in 5-6 minute presentations in front of the judges and the rest of the competitors. Following the presentations the winners will be announced.
Competition Rules
- Each team must have 2 to 4 competitors. One-person teams are not allowed.
- Originality Requirements
- Only original projects will be accepted
- Existing assets and tutorials may be used, but your final game must represent a significant creative transformation of those materials
- ChatGPT and similar tools are permitted, but their outputs must be creatively transformed
- All assets and tutorials must be legally obtained / accessed
- All assets must be credited in your final presentation
- All tutorials, AI conversations, and external project from which your game includes more than 100 lines of code must be credited in your final presentation
- AI conversations can be credited simply by providing a sharing link for that conversation
- Failure to cite external assets or code sources will result in disqualification!
- All Game Jam projects must be submitted by 4:30pm
- Submissions should be placed in the provided OneDrive folder (we will share the folder sometime on Saturday)
- Submissions must include:
- Game code (.zip folder is preferred)
- A game web export (for running on Itch.io for the presentation and judges)
- Your presentation
- To be eligible for cash prizes, teams must give a short presentation on their work
- Presentations will have a strict time limit of 5 minutes
- Presentations should include:
- Your core idea (in relation to the chosen theme)
- Implementation of your core idea
- Video showcase of idea and implementation
- Development experience
- Every team member must participate in the presentation (unless you get an exception from the CPT Coordinator)
- Submissions must be "safe for work" (Rated E-M)
- Unless they have made prior arrangements with the CPT Coordinator, competitors in the main competition must participate in-person for the entire event to be eligible to win
- If you leave, PLEASE sign out.
- If you need to walk outside at night, you must use the buddy system, or you may request one from Campus Police by calling 216-687-2020
Things that can result in disqualification:
- Failure to cite external assets or code sources (tutorials, other projects, etc.)
- Working on your game past the 4:30pm deadline
- No presentation
- Explicit content (anything rated other than E-M)
Rubric
| Category | 0 | 2 | 4 | 6 | 8 | 10 |
|---|---|---|---|---|---|---|
| Gameplay | Game mechanics are broken or non-existent, making it unplayable. | Basic game mechanics are present but lack depth or refinement. | Gameplay is enjoyable and functional but may lack innovation or complexity. | Mechanics are well-executed, providing an immersive and enjoyable experience. | Game mechanics are innovative, enhancing the overall experience and setting it apart. | Mechanics are polished, balanced, and contribute significantly to the overall enjoyment and immersion of the game. |
| Sound | Sound effects or music are absent or disrupt gameplay | Game has very minimal sound which fails to enhance the game's atmosphere or engagement | Sounds are present but lack variety and do not fit with the theme | Sound design enhances the game's atmosphere and contributes to immersion | Game has music and sound effects which are well-integrated, enhancing immersion and the theme | Sound elements are expertly crafted, enhancing every aspect of the game and theme |
| Graphics | Graphics are either absent or distractingly low-quality, hindering gameplay. | Basic visuals are present but lack detail or coherence. | Graphics are serviceable but may lack polish or consistency. | Graphics are appealing and enhance the game's aesthetic but may lack complexity. | Visuals are detailed, cohesive, and contribute significantly to the game's atmosphere. | Visuals are of the highest quality, immersing the player and enhancing the overall experience. |
| Originality | Game lacks originality, heavily borrowing from existing concepts without innovation. | The game's concept is unoriginal, offering little to differentiate it from existing titles. | The game introduces some original ideas but relies heavily on familiar concepts. | The game offers a fresh take on familiar genres or introduces novel gameplay mechanics. | The game presents unique and creative ideas, setting it apart from others in its genre. | The game introduces revolutionary ideas or concepts, pushing the boundaries of game design. |
| Completeness | Game is unfinished or riddled with bugs, making it unplayable. | Game has significant bugs or lacks essential features, impacting the overall experience. | Game is playable but lacks polish or may have minor bugs. | Game is polished and mostly bug-free, offering a complete gameplay experience. | Game is polished and thoroughly tested, providing a seamless experience. | Game is flawlessly executed, with no bugs or issues detracting from the experience. |
| Presentation | Scores 0-2 on: | Each team member must participate (unless you talk with the coordinator first) | The presentation does not go over time limit | The presentation includes the required categories (see rules) | The team is ready to present when called | The team speaks clearly and concisely, with appropriate volume |
Mailing Address
Cleveland State University, Washkewicz College of Engineering
2121 Euclid Ave., WH 305
Cleveland, Ohio 44115-2214
Campus Location
Washkewicz Hall Room 305
2300 Chester Avenue
Phone: 216.687.2555
Fax: 216.687.9280
engineering@csuohio.edu