Academic Advising
Mailing Address
Cleveland State University, Washkewicz College of Engineering
2121 Euclid Ave., WH 305
Cleveland, Ohio 44115-2214
Campus Location
Washkewicz Hall Room 305
2300 Chester Avenue
Phone: 216.687.2555
Fax: 216.687.9280
engineering@csuohio.edu
Computer Peer Teacher (CPT) 24-hour Game Jam

Register Now!
Every semester, the Computer Peer Teacher (CPT) program hosts the 24-hour Game Jam, a highly anticipated overnight game development competition for CSU students. Since its debut in Spring 2023, the Game Jam has become a testament to the remarkable talent within our student body, providing a platform where students from different disciplines join forces to achieve the incredible feat of creating a game from scratch in just 24 hours.
Ready to showcase your creativity and teamwork in game development? Our next 24-hour Game Jam is scheduled for March 21st and 22nd. Sign up here!
Competition Tiers
Starting in Spring 2025, this competition is split into two tiers: the Advanced Tier and the Novice Tier.
Advanced Tier
The Advanced Tier is a 24 hour competition to develop a game from scratch. It begins Friday the 21st at 5pm, and ends 24 hours later at 5pm, Saturday the 22nd.
Novice Tier
The Novice Tier is a weeklong version of the Game Jam with additional resources and support from the CPT team to help you along your game-designing journey. It begins at noon on the Saturday before the competition starts (March 15th), and goes until 5pm Saturday the 22nd. This is a great way for people who have never touched game development to get started, to help you be creative and not be bogged down by technical details and the pressure of 24 hours.
To get you started, there will be Unity and Godot templates available for you to base your game on and to play around with to see how they work. The Godot templates are available right now, and the Unity templates are on their way. Once you have an idea of what you’d like to do, we recommend signing up for a planning session with Simon or Meir to create a plan for you to follow throughout the week. Along the way, you will be able to get help in the CPT Discord server, and in FH 103 at the times posted below.
Templates for the Godot Game Engine:
Template for the Unity Game Engine:

Judging
After 5:00 pm on Saturday the 22nd, students in both tiers will present their games in 5-6 minute presentations in front of the judges and the rest of the competitors. Following the presentations the winners will be announced.
Competition Rules
- Each team must have 2 to 4 competitors. One-person teams are not allowed.
- This competition has two tiers:
- The Advanced Tier:
- The standard 24-hour competition
- Open to all students
- The Novice Tier:
- A weeklong competition during which CPTs will be available to assist competitors
- Open to freshman and sophomores in CS/CE and students of all ages from other majors
- Not open to previous Game Jam medalists
- The Advanced Tier:
- Originality Requirements
- Advanced Tier: Only original projects will be accepted
- Existing assets and tutorials may be used, but your final game must represent a significant creative transformation of those materials
- Novice Tier:
- You may use existing assets, tutorials, and even templates.
- Your game will still be judged based on how you creatively transform those materials, but the requirements for transformation are less strict (see the rubric).
- Both Tiers:
- ChatGPT and similar tools are permitted, but their outputs must be creatively transformed
- All assets and tutorials must be legally obtained / accessed
- All assets must be credited in your final presentation
- All tutorials, AI conversations, and external project from which your game includes more than 100 lines of code must be credited in your final presentation
- AI conversations can be credited simply by providing a sharing link for that conversation
- Failure to cite external assets or code sources will result in disqualification!
- Advanced Tier: Only original projects will be accepted
- All Game Jam projects must be submitted by the deadline
- Submissions should be placed in the provided Google Drive folder (we will share the folder sometime on Saturday)
- Submissions must include…
- Game code (.zip folder is preferred)
- A game executable (for the live demo)
- Your presentation
- To be eligible for cash prizes, teams must give a short presentation on their work
- Presentations will have a strict time limit (determined by available time and number of presenting teams)
- Presentations should include…
- Your core idea (in relation to the chosen theme)
- Implementation / stack
- Live demo (should include sound, since that is a rubric category)
- Development experience
- Every team member should participate in the presentation (unless you get an exception from the coordinator)
- Because of our current setup in WH 222, judges will not have the ability to adequately experience VR games. For this reason (and because VR is generally more difficult to set up), we strongly recommend choosing another platform.
- Submissions must be "safe for work" (Rated E-M)
- Unless they have made prior arrangements with the CPT Coordinator (Simon Richard), competitors in the main competition must participate in-person for the entire event to be eligible to win
- If you leave, PLEASE sign out.
- If you need to walk outside at night, we would be happy to provide a safety escort; or you may request one from Campus Police by calling 216-687-2020
- If you'd like to take a break by playing a game (video or otherwise) or by doing any other potentially distracting activity, please limit it to WH 222 so that other teams can concentrate.
Things that can result in disqualification:
- Failure to cite external assets or code sources (tutorials, other projects, etc.)
- Working on your game past the 5:00 pm deadline
- No presentation
- Explicit content (anything rated other than E-M)
Rubric
Category | 0 | 2 | 4 | 6 | 8 | 10 |
---|---|---|---|---|---|---|
Gameplay | Game mechanics are broken or non-existent, making it unplayable. | Basic game mechanics are present but lack depth or refinement. | Gameplay is enjoyable and functional but may lack innovation or complexity. | Mechanics are well-executed, providing an immersive and enjoyable experience. | Game mechanics are innovative, enhancing the overall experience and setting it apart. | Mechanics are polished, balanced, and contribute significantly to the overall enjoyment and immersion of the game. |
Sound | Sound effects or music are absent or disrupt gameplay | Game has very minimal sound which fails to enhance the game's atmosphere or engagement | Sounds are present but lack variety and do not fit with the theme | Sound design enhances the game's atmosphere and contributes to immersion | Game has music and sound effects which are well-integrated, enhancing immersion and the theme | Sound elements are expertly crafted, enhancing every aspect of the game and theme |
Graphics | Graphics are either absent or distractingly low-quality, hindering gameplay. | Basic visuals are present but lack detail or coherence. | Graphics are serviceable but may lack polish or consistency. | Graphics are appealing and enhance the game's aesthetic but may lack complexity. | Visuals are detailed, cohesive, and contribute significantly to the game's atmosphere. | Visuals are of the highest quality, immersing the player and enhancing the overall experience. |
Originality (Advanced Tier) | Game lacks originality, heavily borrowing from existing concepts without innovation. | The game's concept is unoriginal, offering little to differentiate it from existing titles. | The game introduces some original ideas but relies heavily on familiar concepts. | The game offers a fresh take on familiar genres or introduces novel gameplay mechanics. | The game presents unique and creative ideas, setting it apart from others in its genre. | The game introduces revolutionary ideas or concepts, pushing the boundaries of game design. |
Originality (Novice Tier) | The game makes no changes to the provided materials. | The game makes superficial changes to easily accessible constants and fields within the game engine. | The game makes some minor changes to the code or assets provided by the template. | The game creatively transforms the concept of the template, requiring some code and asset changes. | The game creatively transforms the concept of the template, requiring substantial code and asset changes. | The game concept is original (no template use can be discerned). |
Completeness | Game is unfinished or riddled with bugs, making it unplayable. | Game has significant bugs or lacks essential features, impacting the overall experience. | Game is playable but lacks polish or may have minor bugs. | Game is polished and mostly bug-free, offering a complete gameplay experience. | Game is polished and thoroughly tested, providing a seamless experience. | Game is flawlessly executed, with no bugs or issues detracting from the experience. |
Presentation | Scores 0-2 on: | Each team member must participate (unless you talk with the coordinator first) | The presentation does not go over time limit | The presentation includes the required categories (see rules) | The team is ready to present when called | The team speaks clearly and concisely, with appropriate volume |
Mailing Address
Cleveland State University, Washkewicz College of Engineering
2121 Euclid Ave., WH 305
Cleveland, Ohio 44115-2214
Campus Location
Washkewicz Hall Room 305
2300 Chester Avenue
Phone: 216.687.2555
Fax: 216.687.9280
engineering@csuohio.edu